


I think something like a reg key is sufficient to stop the really casual copying, friends sharing with friends sort of thing, and that's about as far as I think it's worth going (and if you're on Steam or other outlets then you've already got this essentially).Like I said: think more about what things you can do to make people actually WANT to give you their money, not about stopping those who won't (and probably wouldn't have in any case) and those who arguably can't (kids for example, and people who barely make enough to survive). Can some things you could do have an impact? But, the only thing you can really hope for is to slow it down a bit, and even that's a long shot. We can argue the morality of it all day, and we can argue whether these are really lost sales or not in the first place, but none of that changes the reality that it's going to happen.I've seen all manner of copy protection over the years and I've seen all manner of strategies to deal with piracy, some of it very clever. Make it so that people WANT to pay for your work.Īnd to be sure, some people never will.

Trying to fight piracy is a losing battle for anyone but the really big boys (and they barely have more success then the little guy) and probably not worth the time unless you've got oodles of resources at your disposal, and even then it's probably not worth it.I've always believed the only real way to combat piracy is to create good content, price it fairly, and give people reasons to pay for it (free DLC, add-ons, lots of transparency as to what's coming, a good and interactive social network presence, tie-in promotions, etc.).
#SMALL WORLD 2 TORRENT TORRENT#
Doesn't matter if it's any good or not, copy-protected or not, it's gonna show up on a pirate site or torrent or IRC channel or Usenet or whatever else is out there eventually.I think the answer MooseAtTheKeys gives is the right one: you have to just have to grin and bear it. I've had this experience with my games as well as my published books. More potential customers this way, y'know, since more people play it?. It'll give them a face of you and people are more likely to take an interest if they feel that the developer is a bit more fun and down to earth.Really, only the people who'll like it would have bought it anyway, so this way I'd say you make more in the end.
